Although it may be possible for someone to make great games that people love that they absolutely hate, it definitely wasn’t the case for me. This apparently came off to some people as “make games you hate for cash”. This idea seemed to stab at the heart of what it meant to be Indie and highly offend some people. To me this represented a set of abstract commonsense business ideas that weren’t really worth talking about in the limited detail that I could in a small article like this.īy far the most controversial part of the article was the “Pick the right projects” section where I advised aspiring Indies to pick projects based on popular trends. Not because I thought it would be highly controversial but because I thought it was too boring. I had thought about writing that article for a while, but was reluctant to do so. I wanted to take some time and address a lot of the comments and questions that people have raised in one concise place for everyone to see. How to Make it as a Professional Indie Game Developer
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